Journal Article


Revisiting videogame logic: Impossible storyworlds in the contemporary Hollywood blockbuster

Abstract

This paper demonstrates how two logics (narrative and videogame) function in a select number of contemporary blockbuster films. The paper is divided into three sections: The first outlines narrative and videogame logics; the second presents examples from Inception (Christopher Nolan, 2010) and Source Code (Duncan Jones, 2011) to demonstrate how videogame logic structures the events in each film; and the third discusses how these logics create specific storyworlds (imaginary worlds distinct from the actual world) that are unnatural and/or impossible.

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Authors

Buckland, Warren

Oxford Brookes departments

School of Arts

Dates

Year of publication: 2021
Date of RADAR deposit: 2022-05-06


Creative Commons License This work is licensed under a Creative Commons Attribution 4.0 International License


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