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Legacy of the Games: Health and Wellbeing

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This case study examines the potential legacy of the games for the health and wellbeing, including happiness, of the whole population as well, specifically, for older people

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Authors Elesa Argent
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application/pdf
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CopyrightCopyright JISC and Oxford Brookes University
LicenceThese materials are available for copying, use and re-use under the Creative Commons Attribution-Non-Commercial-Share Alike 2.0 UK: England and Wales Licence

This collection synthesises outputs from the JISC Learner Experiences of e-Learning programme. For more information see the project webpage.jisc logo

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